Trading ships will carry wares between stations to make profit, much like the player would - making them competition. Unlike other games, the economy will go gleefully on without the player's intervention. A satellite factory, for example, may require energy, processed food, and microchips to produce satellites. Everything else requires Refining Resources to produce. The economy is an important aspect to the games - the only products that are generated without resources are energy cells and (before X Rebirth) spaceships note Ships built by the player, however, always had material requirements, and until X4 player-owned Solar Power Plants demanded silicon crystals to run. Player-owned ships can be commanded to perform tasks, such as patrolling, exploring, or trading. There are many classes of ships - fighters, carriers, corvettes, bombers, freighters, etc - and each race has their own ship set with their own unique advantages and disadvantages. The series from X-Tension and beyond - with a notable exception in Rebirth, which caused a massive Broken Base - allows the player to pilot almost anything they can see, from tiny scout ships to five kilometer long destroyers and carriers. The only reason you can't destroy everything is because the game engine tries to keep the economy balanced and will slowly recreate destroyed stations if need be. It takes a hell of a lot of military resources, and it'll probably break the economy unless you supply it with that race's goods yourself, but nobody's actively stopping you from doing it. You can also do things that you're not really meant to do, such as almost completely wiping out a race from the universe. In X you can just play through the plot, content to stay in your puny little fighter or freighter and not straying much farther than your starting sector, or you can create a universe-spanning trading empire, all but controlling the economy and with enough military power to squash all who dare oppose you. For that reason, the plot summary is on another page. The series does have an overall plot and extensive backstory but most players find it to be far outshined by the Wide-Open Sandbox empire-building aspect. X4: Tides of Avarice (2022) The third major expansion, adds new sectors (one with a stellar phenomena), new ships and expands the salvaging and recycling features (which come in the 5.00 update). (The Terran Protectorate and the Segaris Pioneers) The Yaki also return. X4: Cradle of Humanity (2021) The second major expansion, adds the Sol system, and by extension, the Terrans, with two factions.X4: Split Vendetta (2020) The first major expansion, expands the map and adds 2 Split factions with a complete ship line.It brings back the Paranid, and flyable ships. X4: Foundations (2018) A new main entry, set in a new gate network separate from Albion's.X Rebirth: Home Of Light (2016) Adds the eponymous system, the new systems of Cold Star and Toride, and brings Terracorp into the game.X Rebirth: Teladi Outpost (2014) Adds the Teladi Union, and the system Fields of Opportunity.X Rebirth (2013) a Spin-Off set after the gates shut down.X3: Farnham's Legacy (2021) expansion pack for Albion PreludeĪfter Albion Prelude, Egosoft switched to a new, and more powerful game engine for the next games of the series.X3: Albion Prelude (2011) expansion pack for Terran Conflict.X3: Terran Conflict (2008) standalone expansion pack for Reunion.X-Tension, (2000, stand-alone expansion for X: BTF).A Wide-Open Sandbox singleplayer space combat/ trading and empire management simulator series by German developer Egosoft.
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